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about_animbyte()

System: Core Engine Version: 1.0.0 Language: C++
[0x00] struct ProjectInfo
32 bytes
struct ProjectInfo {
char* name = "AnimByte";
char* type = "1-byte Rendering Engine";
bool dependencies = false;
int max_fps = 100;
};
[0x01] char[] overview
readme.md

AnimByte is a C++ engine for terminal-based rendering using pure ASCII characters. It treats the terminal not as a text output stream, but as a raw grid of 1-byte pixels.

By maintaining a flat buffer and utilizing delta tracking, it ensures that only modified cells are processed. Frame generation requires just a single write() syscall, eliminating screen flicker without relying on heavy libraries like ncurses.

[0x02] char[4] core_features
iterable
[0] =
Flat Buffer
[1] =
Delta Tracking
[2] =
Single Syscall
[3] =
Zero Dependencies
[0x03] memory_dump: philosophy
0x7FFE...A4
0x7FFE2A4C:4E 6F 20 61 62 73 74 72No abstr 0x7FFE2A54:61 63 74 69 6F 6E 2E 20action. 0x7FFE2A5C:4E 6F 20 77 69 64 67 65No widge 0x7FFE2A64:74 73 2E 20 4A 75 73 74ts. Just 0x7FFE2A6C:20 63 68 61 72 61 63 74 charact 0x7FFE2A74:65 72 73 2E 00 00 00 00ers.....